Re-Applying Changes with GLTF can cause the model to break.Phr00t started game development over 10 years ago, and now holds titles on Steam (3079, 3089, 4089, and Spermination). We're working with a contributor to fix this, currently waiting for a new race track asset. Vehicle Editor: Due to incompatibilities with j3o/bullet the Vehicle Editor can cause SDK crashes. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.Mac OS: Running on OpenGL 2.1 instead of 3.2, due to engine issue 1336. JMonkeyEngine3 it’s a free, open source game engine, made especially for Java game developers who want to create 3D games using modern technology. In this guest article, a veteran developer who goes by the name of ‘Phr00t’ shares his recent significant advancements using Valve’s OpenVR, which in theory offers a single development target for VR creators.JMonkeyEngine.Every headset would work with every input device, and every piece of software would be compatible with excellent support. That means you can publish your games on Windows, Mac, Linux, Android.In a perfect world, we’d have the freedom to choose what virtual reality system to buy among a long list of great, interchangeable options. I want you to buy into virtual reality and experience everything it has to offer, without worrying if you bought into the ‘wrong’ ecosystem.Your game is yours, down to the last line of engine code. It has always been my goal to support free and open ideals, and I want nothing less for virtual reality. P: PauseVirtual reality is just now becoming a reality, and the development environment for it is still forming. C: 1st Person/3rd Person view.
Jmonkeyengine Software Is ProgrammedI loaded up my favorite 3D engine, jMonkeyEngine.JMonkeyEngine is a free, open-source and fully featured 3D engine. I knew I had to do my best to make this work, though, because I shared the same goal as OpenVR: open and universal VR gaming and development. Even the ‘hello world’ VR demo ran very poorly when I strapped on my Rift. Developers also have to worry about who to target and who to potentially leave out.'Steel Crew' Puts 3 Players in a Tank for Realistic Co-op Combat, Releasing on Steam in 2021Then I found Valve’s OpenVR, which is described as “an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.” Sounds perfect, doesn’t it? Implementing such a lofty goal is a little easier said than done.OpenVR is tied to SteamVR, which I soon found out had poor support for the Oculus Rift out of the box. This leaves consumers with the choice of picking what ecosystem they want to buy into, or having to pay the large price of buying into more than one. Companies are using different tracking methods, shipping with varying input devices and touting exclusive deals with software developers. Vive, FOVE, StarVR, OSVR… should now all work with this ‘Easy Extended Mode’ on Linux, Mac, and Windows.With all of that said, this universal library solution does support the VR Compositor. The best part is, I knew I wasn’t just getting the Oculus Rift to work. My tools would find the Rift (configured as a second monitor), automatically display a game fullscreen and without any additional configuration that haunted previous ‘Extended mode’ applications. Fortunately, I discovered a way to bring many of the benefits of Direct mode to the backup mode, called Extended mode, where a headset acts like a second monitor.SteamVR Update Lets You Float Desktop Windows Inside of Your VR Games Phr00t’s demo application running through OpenVRUsing jMonkeyEngine and OpenVR, I finally had a breakthrough: smooth, accurate & fast Oculus Rift support. I had to forgo the much desired ‘Direct mode’, which allows easy virtual reality operation by displaying a game just on your headset. The VR Compositor isn’t available on Linux either, so I set out a way to work around it. Tested on Windows 8.1 with Oculus SDK v0.6.0.1 & Linux with Oculus SDK v0.5.0.1I also need to mention OSVR which is partnering with OpenVR. Requires Java 8 (which can be bundled for formal distribution) and SteamVR via the Steam client If you want to experiment with platform-agnostic development and deployment through OpenVR, you can experiment with the tools I’ve created here. There are free, open-source and cross-platform tools out there to make a game that every VR fan should be able to play, no matter what VR headset they buy or operating system they run. That should enable Direct mode, where supported, too.My goal of open and free development is becoming a reality, and I want to share it with you. Winzip for mac 105His github VR library for jMonkeyEngine can be found here and his custom jMonkeyEngine source repo here. You can find out more about his work over at his official Facebook page.
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